#pragma once
#include "scenegraph.h"
#include "CVector3f.h"

class FloatToVector3Controller : public Controller<CVector3f>
{
public:
	Parameter<float>	_x;
	Parameter<float>	_y;
	Parameter<float>	_z;

public:
	FloatToVector3Controller();
	~FloatToVector3Controller();

private:
	void doUpdate();
};